Saturday, 11 May 2013

11/05/13 - Destroy/Steal Reflection

This is representative of when the player destroys or steals something they shouldn't have. It is on a scale of 7 to help add subtly to the performances available. Helping to suit a wider variety of situations.
The example used is the player flipping a table because it displays unwanted destruction to property and because flipping tables is fun.

Let the flipping of tables begin.



┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻



Destroy 1
This is the most aggressive response for this interaction. The aim was to use force to get the player away from what they were destroying or stealing and then make themself bigger in order to intimidate the player.

                                       

Destroy 1

This clip is the worst one of the entire collection, where as some of the others have a few things wrong this one seems to have collected them all. Occlusion in the data caused some odd motions with the hands which didn't seem to be particularly solvable especially within the time allowed.Direction during filming led to a less than aggressive performance which is a little disappointing and then timing has played a major part in making this look pretty rubbish. It does however have some of the body language it was intended to have so it's not a complete failure.

Destroy 2
This clip is mainly focusing around the NPC sizing up to the player, invading the personal space of the player in an attempt to intimidate the character.

                                       

Destroy 2

Something seems a little off about this performance as well. It doesnt feel aggressive enough possibly due to the lack of tensing of the muscles. It does include the invasion of space but the open arms indicating not being afraid kinda looks like he wants a hug...


Destroy 3
The difference between this and the previous clip was meant to be the speed and the distance between the player and the NPC. The NPC was meat to walk towards the player but not invade the personal space quite so much. He should of displayed more annoyance than full blown aggression.


                                      
Destroy 3

Like before i don't really think the NPC looks tense enough to be aggressive and even though he does move slightly slower towards the player it seems very casual and not aggressive at all.


Destroy 4
The idea behind this clip was to make the NPC notice the player, check what he was doing then ignore it.



Destroy 4

The hand gesture Adam made during the motion capture performance is another example of how useful it is to have a real person creating the main chunk of the action. It creates an added realism to the performance which i may not have thought of. I'd say this clip is a success.

Destroy 5
Minimal flight behavior, the NPC is meant to display visible unease and caution.



Destroy 5
The NPC has good anticipation before the action happens as initial movement from the player appears to catch his eye causing him to look as the table is flipped when he reacts. He moves his body away from the threat without moving his legs and his arm raises slightly as if moving to cover his chest.


Destroy 6
More nervous than the previous clip, this is meant to display more caution and have the NPC escaping the threat or going to find help in a reasonably calm manner.


Destroy 6

I like the level of caution in this clip, i think the small half run is a good halfway point between a little wary and the more extreme reaction. I think this clip works fairly well.

Destroy 7

This is meant to be the most extreme reaction displaying the most fear.


Destroy 7

I think the poses could use more exaggeration and possibly a bit more speed when running away but this would be difficult to do without getting Adam to run into a wall due to the size of the capture area.. Size of capture area has been difficult when needed a moving reaction.



That's all folks...

┬─┬ノ( º _ ºノ)

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