Friday, 10 May 2013

10/05/13 - Major Physical Reflection

The Major Physical interaction its originally based on a 7 point scale similar to the minor interaction however in hid sight it seems like it possibly would work better as a 5 point scale due to its more extreme nature.


Major 1
This is meant to be the most extreme of the fight reactions. The NPC displays no pain as they will be fueled by pure adrenaline which numbs the pain aiding a quick response.
Major 1

I don't think he looks quite aggressive enough. This is probably because Adam didn't want to actually hit to hurt, hes not very aggressive...


Major 2
The mid fight reaction is meant to display the immediate shock of the pain with a quick recovery as the adrenaline kicks in. This adrenaline fuels the aggressive reaction where it was intended that the NPC would attempt to invade the personal space of the player.

                                         
Major 2

This interaction lost some of its body language during the performance capture. Similar to clips in the minor interaction i think this is due to a lack of confidence in my direction during the first session. The performance looks more internal shown by the turn to the side away from the player.


Major 3
This interaction is the mildest form of fight and I'm not sure it's needed quite so much. It could be used for when the NPC knows the player really well such as the relationship between Nathan Drake and Sully in Uncharted. But Major 2 might also be suitable to fill this role. Because there's less aggression the adrenaline levels will be lower so the NPC can feel pain more than with major 2 or 1.

                                       
Major 3

Failed completely at showing the lower adrenaline levels but the aggression is less than major 2 by being less frantic.

Major 4

This interaction was tricky to figure out, It needed to maintain a neutral response that was neither fight nor flight but still be credible. I ended up focusing on the pain of the hit more than anything else.

                                        
Major 4

Issues with the performance are mainly in the timing. The whole interaction turned out to be quite short and considering it was meant to be quite a hard hit it doesn't seem like it had much of an affect.


Major 5
This is the mildest form of flight for this interaction. It should display some submissive body language as already displayed by other flight reactions. As the adrenaline is low the NPC should appear visibly hurt.


                                     
Major 5

The NPC appears to be feeling the pain as hoped but i think other than moving away from the source of the pain there isn't much submissive body language.




Major 6
Mid flight is meant to show some pain and then being to stagger away to a safe distance possibly with an element of confusion.

                                     
Major 6

The NPC looks confused at what just happened and begins to stumble away. The way the NPC remains facing the player is a way of showing that they are wary of player and is constantly checking the threat level.

Major 7
The most extreme flight reaction is meant to display little in the way of a reaction to the pain and only show they want to get away as fast as possible.


                                        
Major 7

The stumble to the floor was a nice addition by Adam during the motion capture session but i feel the NPC should pay more attention to the source of the threat and less to the pain in his face.

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