Thursday, 9 May 2013

09/05/13 - Weapon Reflection

This post will cover the reflection of the weapon clips body language. It was decided that this interaction would be on a scale of 5 instead of 7 like the others because of how extreme the situation is.

Weapon 1
This clip demonstrates the most extreme aggressive response to having a weapon pointed at you. It was meant to be an instinctive reaction first dealing with the weapon with no regard for the NPCs safety then addressing the threat of the player.

Weapon 1

The posture at the beginning of the clip seems a little odd but i think this may be to do with the mesh and how the proportions of Adam have related to it. This is an example of the issue with making the NPC face the player when performing to help achieve a sense of consciousness.

Weapon 2
The less extreme fight reaction is the equivalent of the mid range action for the other interactions. This interaction was to show aggressive body language such as showing the player they were ready to fight and were unafraid.


                                        
Weapon 2

As with Minor 6, this clip has benefited from the input of the actor when recording. The beating of the chest is an extra addition that show the NPC is unafraid. The NPC ends the performance in the fight stance to aid with transitions.

Weapon 3
This was a hard performance to judge. It was tricky to think of a reaction that was neither aggressive or afraid  In the end i settled on trying to calm the player down. The use of submissive hand gestures combines with a strong unafraid pose succeeds in finding a neutral reaction.

                                      
Weapon 3

I'm pleased with how this reaction turned out as i think it succeeds in meeting it's goal of being both neutral and a plausible response.

Weapon 4
The less extreme flight is meant to show a lot of submissive body language. Curling into as small a space as they can, covering vulnerable areas such as the neck, chest and head. Turning so that the body is side on is another common sign.

                                         
Weapon 4

All of the body language hoped to be achieved by this clip is shown although i feel it might be better if the NPC starts to try and edge away slowly after a short while to try and get to a safe distance. This might not work so well though as it could be that the NPC is frozen with fear. This is a involuntary response the body may have which tenses all the muscles as if bracing for impact in an attempt to minimise damage.


Weapon 5
This is the most extreme flight reaction and the main inspiration for the performance was the immediacy of wanting to get away. During stressful situations it is possible that the body diverts all of it's energy to the legs to help run. This heightens reaction speed and quickens timing.

                                          
Weapon 5

The final clip turned out to include a lot more hesitation when running. Even though this wasn't the initial plan i think it worked out well as it allowed a believable performance from the NPC while he tried to get to a safe distance. Once at a safe distance the NPC would then break into a run.


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