More motion capture process including the actual setup of Vicon Blade
I've changed the weapon from a gun to a knife because the only weapons i could find were my nerf guns and they're all a little chunky for what i wanted.. Obviously i'm not actually going to be using a real knife as a prop but I've found a highlighter which has a similar shape and size to a knife handle which is useful.
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Ok have just had the motion capture session. We just about managed to get the major and minor interactions done but there's still 7 interactions we didn't even touch! This wasn't through lack of cooperation or messing around it was because it takes a few goes to get a good take. I messed up a fair few of them purely with timing.
So here's my eager volunteer Adam in the MoCap suit ready to roll. He's missing the hat in the first picture but you get the idea.
Here's a video of Adam doing the ROM movements which help the cameras know where his joints are and calibrate properly.
Main problems.
- Some of the responses didn't seem to be right at all or at least seemed a little short like the being punched and having no reaction. I hope that the way the system works will compensate and make it so that the reaction never is the central one.
- Because Adam didn't actually want to punch me (i hope) some of the punches aren't as realistic as they possibly could of been. Same with the ones where he's "punched" I didn't want to punch him so i just pushed his face instead.
- Timing the response between punching and being punched when they're recorded separately was difficult so we had to capture a few different timings just in case.
Tomorrow i'll be shifting the raw data to a much more Maya and Motionbuilder friendly FBX file format and hopefully beginning to clean them up. I'll be making my presentation tomorrow as I've swapped with a friend and am now presenting on Wednesday.
Bonus Picture:
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