I've tidied up the file and i think a combination of glitching and messiness in some of the layers was the main cause of the monstrosity of yesterdays post.
HERE IS THE BASE FILE THAT I CAN USE AND MOVE ON WITH! YAAAAY
Quick note about the actual animation. I had a comment from David yesterday about making the player look more like he's shunting the NPC. The main purpose of this base file is the physical interaction is minor and not too aggressive. The comment was helpful because it shows that i need to tweak it to reflect this better. I'll make a note and come back to it for now though because i really need to start animating the actual reactions as they are the things I've been looking into.
I will be referencing the base file into a new file to produce the tests. This should mean i can still make tweaks to the base file and have them affect the final animation. This means if i learn something new i can still implement it into my earlier work.
From now on I will be timing the animation process.
No comments:
Post a Comment