Wednesday, 3 April 2013

03/04/13 - Setting the Score Part 2

Continuing!

I think i forgot to fill in the expected outcome for Sully which again i think is meant to be default considering how well he knows Nate's character in the game.

The results given by the purple system still match the expected outcome for Ulfric and for Sully but both these expected outcomes were the default and there seems to be a lot of traits that pull the score back towards the middle. So what about a more extreme character?

Moving onto my third character Wrex from the Mass Effect Series.


WREX (Mass Effect)

Personality

Natural Warrior -1
Rebellious -1
Strong beliefs 0
Honor-bound +0
Intelligent 0
Disapproves of being a mindless warmongering people +0
Bounty Hunter -1
Rarely loses his temper +0
Quiet +0Enemy of my Enemy is a friend +0


-Prejudice
Prejudice against taurians and solarians 0

-Fear
N/A

Reputation of character/player
Shepard is a Spectre who works for the council. Wrex does not like the council. -1


Past Experience of player
N/A

Environment
Semi Hostile territory (back alley of the citadel) -1

Relationship to Players character (Shepard)
N/A

Player: Shepard

Interaction: Minor Physical

Expected outcome: First level of Fight (Minor 3) Due to his ability to stay calm but not be walked over. From his description is seems like he would be more likely to make an inward comment of disapproval and aggression than external.


Choice Notes: Natural warrior means hes more inclined to aggression. This would be his underlying drive and so should be the most important trait.


PURPLE
WREX


Personality +0
Reputation -1
Past Experience N/A
Environment -1
Relationship N/A

Overall -1


This still works for Wrex but it did need some work towards finding out what his opinion of Shepard. As i'd chosen the first time they met for the setting this video helped a lot to establish that. I assume any developers that would follow this would know enough about their character to construct this fairly easily...maybe.

On to Ben!


BEN (walking dead)

Personality

Caring 0
Inept combatant +1
Runs away when things turn bad +1

Stands up for self after persistent abuse -1


-Prejudice
N/A

-Fear
Greatest fear, being eaten alive 0
Fear of blood 0

Reputation of character/player
N/A

Past Experience of player
You try and help him +0

Environment
Woods +1

Relationship to Players character (Shepard)
Stranger +1

Player: Lee

Interaction: Minor Physical

Expected Outcome: Mid level Flight (Minor 6) Character is of a nervous disposition and due to being a stranger and the environment this would add to his nerves.


PURPLE

Personality +1
Reputation N/A
Past Experience +0
Woods +1
Stranger +1

Overall +2


YAY! So at the moment the Purple system works for this interaction but i do have a few queries and problems anyway...

Problem : It keeps nagging at my brain that all of the characters have different amounts of characteristics but im not sure whether this is actually a problem or not... It does make me wonder whether its easy to come up with more traits to help balance things out the way i want them to be. I don't think ive added anything wrong though...i guess we'll see how the next interaction works out, can't add any more now.

Ok moving onto the next interaction Major Physical... instant problem is im not sure how to figure out what the default should be... would the average person cower or fight back?


oh dear.

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