Thursday, 6 December 2012

06/12/12 - Uncanny Valley, minor on body language

This is another one of those days where I find something which could have been so useful to my research if i'd have found it earlier.

"Believable Characters"
Magy Seif El-Nasr, Leslie Bishko, Veronica Zammitto, Michael Nixon,
Athanasios V. Vasiliakos, and Huaxin Wei

Link:
http://www.sfu.ca/~magy/conference/believablecharacters.pdf

Useful things found (so far.. it's a pretty huge journal)
  • Look more at Uncanny Valley (Adds extra argument to believable over realistic and the difference between the two.)
    http://www.movingimages.info/digitalmedia/wp-content/uploads/2010/06/MorUnc.pdf

  • Assassins creed and prince of persia series demonstrating the progression of games towards more story driven gameplay.
"In order for a character to adapt, it needs to not only be able to automatically select its motions
and execute its actions, but to also select nonverbal behaviors that convey and maintain its attributes."

"This character should be able to select its actions based on the current context and its own goals"


Another piece of literature which i clearly didn't include in my blog and now regret as it's needed in my proposal is about body language. I need to reference the impact of context on animated performance and one of the places that verify this is in the world of body language. Everything i read basically mentioned that all meanings of body language changes depending on the situation the person is in.

http://abertay.summon.serialssolutions.com/search?s.cmd=setTextQuery(context+animated+performance)&s.q=context+animated+perfomance

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