Saturday, 1 December 2012

01/12/12 - Character Diamond

Still attempting to get my proposal done. I've come across this description of a book on amazon.

"...ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs" -Creating Emotion in Games: The Craft and Art of Emotioneering, David E. Freeman

GAAAAHHH, WHY HAVE I NOT READ THIS BOOK YET.

Feel like an idiot. So clearly this is being added to my reading list... if i can find it =/


YOU CAN PREVIEW IT ON GOOGLE BOOKS! YAY!
Theres some interesting stuff concerning a character diamond to help make the major NPCs have a more interesting personality which is useful research for when i'm in the personality section of animating. I can definitely and will definitely use this as a base for experimental testing. Adding a trait then animating then adding a trait then animating then i can put the four different animations in front of someone.. see which they prefer. Page 56 gives a good list of ways to create a good character diamond.

http://books.google.co.uk/books?id=gC7oAV_ZTSkC&printsec=frontcover#v=onepage&q=NPC&f=false


Extra notes to help with proposal writing:
The character diamond is used in conjunction with the context of the situation the encounter is happening in. Useful because it shows the method used in Games as opposed to those found in Robert McKee's book about film methods.
Differences



Update: This proposal has been switched round more times than i care to remember. Kill me.

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