Friday, 9 November 2012

9/11/12 - Crit Reflection

 I put up the presentation yesterday so anyone reading should have a pretty good idea of what i wanted to say at my presentation. I think i got most of the key facts i wanted to out but my nerves did mean some of my carefully rehearsed phrases came out jumbled. Fortunately the lecturers seemed to understand what i was trying to say and gave me some nice positive comments on my working so far. I tried to write the comments and suggestions i received down and then immediately went to try and expand on my notes so i didn't forget anything.

Here's my notes:

Look into why NPCs should react more? How the movement breaks the suspension of disbelief? Maybe look more into what the suspension of disbelief needs. Look at more games with my theory in mind and point out more things that are missing?
Do game designers use NPCs to tell us more things than just what i found with reflecting personality in the protagonist if they even do that on purpose in the first place?
Compare tests I'm doing to situations in games? Side by side comparisons and notes
Suggestion to look into modding skyrim so i could put my findings into a guard perhaps? then have an original guard for comparison?
Look at wheatly more as an example of good character animation in an NPC the only thing he's missing is the interactive side.


I also took some more notes based on Michael Rushford's presentation. His project is also animation based but it seems to be on performance in animated characters as a whole and a lot of his research seems like it could be relevant to my own.

Those Notes:

"Foundation of character" good phrase to use when looking into character personality
Power centres <-- body language?
Keith Lango- Power centres and Personality, good place to research
Context could be drafted in as an extra factor when considering reactions? Is that context of whats currently happening or possibly context of what environment is around the NPC for example a guard in a city street would act differently to a brawl than a guard inside a palace?


Finally an extra note i made to do with the tests I'm doing and how to write about my procedures was a reminder to take into account that the body language I'm looking at will only really relate to western culture as gestures meanings change depending on where in the world the characters were.


Tomorrow I'll attempt to form a little immediate action plan. i know i have a rough one already because of the work I've already been doing but I'll need to find a way to factor in some of the feedback from today without ruining my flow. I might want to reassess areas i may have veered away from such as the uses of NPCs in games and i definitely need to get back into the flow of blogging every day. It was a remarkably useful tool so far especially when it came to preparing the presentations and it's been pretty helpful when drafting my proposal too.

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