Monday, 8 October 2012

8/10/12 - What inspires me

I've always loved watching animations since I was very small, from the classic Disney films to 3D animation such as Shrek and, of course, Pixar. I loved the way they could bring characters who could never exist in reality to life on the screen.


I didn't really realise I wanted to make them myself until I had to choose between art and drama for GCSE's, I chose art because I knew my nerves would get the better of me and id prefer to be out of the direct limelight. It was then i realised animation would let me do both. I would be able to act but without fear of stage fright and i loved that.

I spent a lot of time watching the extras on DVDs and produced little stop motion films for fun in my spare time.

Coming to Abertay has opened my eyes to the other side of animation. Animation for games. For some reason i managed to miss the part where Abertay has massive links to the games industry it was really the opportunity to figure out if animation was really the direction i wanted to go in as opposed to modelling or concept art that drew me to the course. But since being here I've become a lot more involved in games, I've played a lot more and seeing how the animations have improved over the few short years I've been here is quite exciting. I've played all 3 of the uncharted series and each time the animations have become better and from the looks of the game play footage released for the last of us, naughty dog has stepped it up again.
 The main reason i wanted to play L.A Noire was all of the things I'd seen about how they'd captured facial animation in the game, i thought it was fascinating and considering how little emotion characters previously has shown it was a much needed development for character animations.


                                

L.A Noire Facial Mo-Cap
                             
After being a part of so many game projects from 3rd year Personal Project to Dare to be Digital in my time at uni so far it's given me a deeper understanding of game animation and how its progressing and that's why I'd like to do my dissertation on game animation as opposed to film animation. It's going to improve and it's going to feel like you're in an actual movie at some point.

No comments:

Post a Comment