Dishonored
I've played a little way into dishonored now, at the beginning i think i was getting too focused on particular animations for NPC's and whereas the notes I've made have been valid points that would need to be improved to add more of a sense of realism they don't seem to have been helpful towards my theory form the previous post. In a way my analysis went backwards. Fortunately i noticed this fairly early on and decided it would be best to play properly and let myself become immersed in the game and think about the personalities with them fresh in my mind, then if i realized anything specific i could go back and record it.
My opinions on the main character (Corvo) so far have been mainly influenced by the introduction to the game and the safe parts in between each of my "missions" as during the missions he wears a mask which effectively makes him completely anonymous meaning the enemies and more important characters won't react to him as they would react if they knew his identity (however as the story goes on i would expect them to start reacting to his new persona in the mask as it gains more notoriety). All of my opinions are based on how NPC's react towards me and what options are available to me in the world.
Corvo, formally the Lord Protector and seemingly good friend to the Empress and her daughter. Good at his job, well known and respected throughout the kingdom until he is framed for the Empress' murder and the kidnap of her daughter. Specially chosen (for an as yet unknown reason) by the outsider (some sort of illusive magical dude, and yes that's the technical term) Not afraid to get his hands dirty and assassinate people presumably either because he was trained that way or because he will do anything to save the Empress' daughter? The later i'm not so sure about as as a character Corvo seems to follow the blank slate sort of game protagonist like Gordon Freeman in the Half Life series, you have few options to say anything to characters and when you do the answers are brief and to the point giving away very little or nothing at all about Corvo himself.
Based on my opinions i'll choose a few NPCs and write about what i can tell of their personalities, their relation to the main character and their opinion of the main character and then suggest through short animations how i think they would react to a specific action. Then i'll try it within the game and compare the results.
Proposal and Lit Review
I will hold my hands up now and say i have absolutely nothing drafted for my proposal and lit review at this point in time. I'm finding it difficult to collect the right information together and every time i try i find a large gap in my research so i end up going and looking into that for example the latest is that i haven't dedicated any time (yet) to looking into technological restrictions on animation for games which i think is necessary to know when i make suggestions.
I want more time to research.
Here's my rough aim and objectives, i ran them quickly by Robin and he seemed to think they were fine.
Aim
To Identify and suggest possible solutions for making a more complete library of animations for NPCs within story driven games.
Objective
Research what an NPCs place within a story driven game is.
Research what technical limitations exist in game animation.
Develop my understanding of human interactions
Analyse existing games and identify gaps in NPC's animation libraries
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