No matter though because I've started a new tutorial as I'd started to find the amount of detail the other one went into left little room for feeling and one thing I'd like to improve is my own ability to self criticise and for that to be possible i need to be able to have some flexibility.
I'm using this tutorial which uses a cartoon astronaut.
Because the character in this is more cartoon it should give me a chance to adjust the movements to become more realistic and give me the chance to self criticise.
As for the rig and model I'm using, I'm using a spider man rig as it could be an example of the generic main character from many games and as i won't need facial animation at this point in my project it's level of realism makes it a good rig to start with. I got the rig from creative crash and it's originally produced by a guy named Gary Wee.
http://www.creativecrash.com/maya/downloads/character-rigs/c/spider-man
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