Here are the notes i made after i remembered it would be a good idea to take notes...
Stay clear of Player immersion, that focuses less on my animation skills and it becomes more focused on the player.
Look at game company pipelines
Look at limitations of Game Rigs
Look at movie cycles as well as game cycles
Possibly focus on the animation of NPC characters to avoid the issue of not seeing the face of the character ever?
Compare character movement between film and games of the same genre to pin point what games are still lacking
Investigate why NPC's animation is restricted in games
Charisma
Animex in February
Look at wheatly's animations and figure out how they get emotion across
Tangent possibility.. Look into gender differences in game animation or possibly children's animation in games.
LOTS OF MEDIA TESTS.
and finally, try to practise presentations in front of as many people as possible before actually doing it as it'll help with nerves. Make the slides helpful visual aid without adding risk of reading.
I've flipped through book 4.The complete Animation course - Chris Patmore i chose to look at it because it had a section on game animation but no information i could apply to my research. It would work better as a brief introduction to game animation.
NOTE: I'm using Wednesday's as one of my weekend days so no post tomorrow.
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Things to do next
Previous
Create a generic walk cycle for a 3rd person game character (warming up for future tests)
Write some notes on existing game animations. - ongoing.
Write about games with animations I think are done well
Make notes on first set of books (1,2,3
Write a basic plan of attack
Stop panicking
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