Tuesday, 25 September 2012

25th September 2012

I had my meeting with Lynn and Robin today. I covered a few of the things i wanted and overall i think a few of the things they mentioned were food for thought.

Here are the notes i made after i remembered it would be a good idea to take notes...

Stay clear of Player immersion, that focuses less on my animation skills and it becomes more focused on the player.

Look at game company pipelines

Look at limitations of Game Rigs

Look at movie cycles as well as game cycles

Possibly focus on the animation of NPC characters to avoid the issue of not seeing the face of the character ever?

Compare character movement between film and games of the same genre to pin point what games are still lacking

Investigate why NPC's animation is restricted in games

Charisma

Animex in February

Look at wheatly's animations and figure out how they get emotion across

Tangent possibility.. Look into gender differences in game animation or possibly children's animation in games.


LOTS OF MEDIA TESTS.

and finally, try to practise presentations in front of as many people as possible before actually doing it as it'll help with nerves. Make the slides helpful visual aid without adding risk of reading.


I've flipped through book  4.The complete Animation course - Chris Patmore i chose to look at it because it had a section on game animation but no information i could apply to my research. It would work better as a brief introduction to game animation.

NOTE: I'm using Wednesday's as one of my weekend days so no post tomorrow.

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Things to do next

Previous

Create a generic walk cycle for a 3rd person game character (warming up for future tests)
Write some notes on existing game animations. - ongoing.

Write about games with animations I think are done well
Make notes on first set of books (1,2,3 and 4)
Write up revised topic of study
Write a basic plan of attack
Stop panicking

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