Friday, 22 February 2013

22/02/13 - Walk cycles, progress, walk feedback, lines of action

  


These walk cycles are awesome. Filled with personality and flow naturally, exactly what i hope to achieve with a bit lot more practice. Not really any reason i wanted to put these in other than that. Inspiration and stuff.



Progress
Today's iteration of the base file.


As you can see there's more happening with the "NPC" now.. he almost falls over properly and for now i'm fairly happy with his core motion. Arms need a bit of work especially as in places it's a bit jerky but i think it might be fixed once i get the full flow of the movement. The walk cycle is modified but i'll talk about that in a second.
Problems i'm currently facing is figuring out how to get the "player" to stop walking. Animation layers practice aside, it's hard and the keyframes for weighting the layers look the same as regular keyframes and then you can t delete or move them once they're placed. =/


Walk feedback
I sent a clip of the walk cycle to Lynn for some feedback i knew there were some things off with it but i needed a second opinion. She pointed out the shoulders didn't have the right feel to them and needed to follow more of a figure 8 pattern to fit the build of the character, i've started to implement this but at the moment it's a little exaggerated and just makes him look sassy. She also pointed out some issues with easing on the hands/arms and obviously that the hands look a little robotic. I might want to look a little more at reference of hands in walk cycles to help fix this.

Lines of action
Lynn brought up a video by Kyle Balda which looks at lines of action within animation something that I've seen before in Force: Life drawing for animators which is an amazing read and has been very influential on my thought process when drawing and animating which can be seen below by the drawings i uploaded last semester (i think i'm gonna spend some more time on it). Here's the video link as it wont let me upload it. 




Above: Force front cover and some images from inside.
Below: My own drawing influenced by the theory the book provided.

1 comment:

  1. those walk cycles you found are so cool. I really like the sketches you did that were influenced by the book also. (especially the big one and the top right one) It looks like the examples from the book really push perspective and proportions of the characters to emphasise this feeling of "force". so that might be a fun thing to do. :)

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