Wednesday, 23 January 2013

23/1/13 - Fight or Flight: Fight

Today I've been working on the first of the 7 fight or flight animations and very quickly I've stumbled across a pretty sizeable skill gap, using animation layers. I've never actually used them but considering I'm using cycle to infinity on the basic walk cycle it's become necessary.

Time to crack open the tutorial box on the interweb.

Here's what I have so far, as I've had so many teething problems with the animation layers its fairly safe to say this isn't the greatest example of how long it would take to create. To get to this point I've put in about 4 hours excluding breaks and including attempting to remedy animation layers.


As you can see I've roughed out the first basic poses of the 'NPC'. Currently i've been attempting to get the feet of the 'player' to stay still and ignore the cycle to infinity on the base animation layer. The body is responding to the layers but the feet seem to be ignoring it. I'm going to do a mini practice test using simpler meshes in the hopes that I'll get to grips with the animation layers a little better, maybe even solve my problem in the process.

Key points

Skill Gap: animation layers
  • Practice using animation layer on simpler mesh
Timing: 4 hours so far
  • Not entirely accurate due to problems with layers

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