Storyboards today,
i'll add the fight storyboard from before so
i can find them all in one place.
Likert 1: Fight
The NPC fight reaction is pretty much the most instinctual reaction. The character is angry possibly already wound up for some reason and so a slight brush past would cause an immediate burst of aggression in this instance resulting in pushing the player to the ground, the aggression continues with a threatening display leaning over the fallen player to express a dominance over them.
Likert 2: Yell
Here you can see after the push the NPC becomes immediately enraged. He begins to turn, arms raised inviting the player to attack, in the fourth frame it shows the NPC is pursuing the player for a short while still with his arms raised and beckoning. The NPC would also make short sharp movements towards the player as if beginning an attack using the principle mentioned before about testing their opponents' reactions. The main difference between this and the Extreme Fight reaction is the lack of physical interaction, the NPC will likely yell and threaten the player but quickly give up chasing and return to their original position.
Likert 3: Comment
Again this one has a slight difference to the Yell storyboard. The initial reaction is the same but the cool down time is much quicker and instead of pursuing the player the NPC turns and remarks to who they're talking to. The only problem with this is what if the NPC isn't around any others, this would make it seem like they were gesturing to thin air, for that reason this storyboard is more appropriate.
The change to the arm being held closer to the body and the direction of the eyes pointing to the ground suggests that the secondary reaction is more of an internal question than an external one. As if the NPC is asking itself how someone can be so rude as opposed to someone else. The pose can maintain a sense of aggression with the other hand clenched slightly and held tightly to their side while the shoulders remain slightly hunched and stiff.
Likert 4: Neutral
The third frame of the neutral storyboard is mainly showing the NPC catching themselves, the fourth frame is not far different showing the NPC acknowledges the player showing the NPCs thought process the NPC would then default back to its starting position as if thinking no more about the incident.
Likert 5: SideStep
This reaction is the least extreme flight reaction, it shows that the NPC found the experience mildly alarming. The body language is that of someone whose cautious and wary of what just happened. The first pose similar to the more extreme is one of checking to see what just happened, not sensing too much danger they move to the second frame which displays the side of their body towards the player hiding vital organs from harm but still able to keep an eye on the possible threat.
Likert 6: Brisk Walk
The main features of the brisk walk are the apparent nervous tells that the NPC displays.. They aren't frightened enough to properly run but they find the situation uncomfortable enough to want to leave the area. This could result in a brisk walk with frequent glances at the perceived threat. The fourth frame clearly displays the way a character could sidestep into a brisk walk to help distance themselves before walking checking that they won't be followed.
Likert 7: Flight
The setting that this reaction would be likely in if the player had a particularly high notoriety possibly from behaving with extreme violence in the past here or has a reputation for it from elsewhere. The NPC just wants to get as far away as possible as quickly as possible. The main focus of the flight reaction would be the moment of recognition before the run. Here that is demonstrated by the fairly relaxed pose in the third frame, the NPC has relaxed hands and a stable footing to counteract being put off balance, whereas in the fourth frame the NPC is much more nervous, the shoulders become hunched protecting the neck area, the hands and legs start to buckle in the direction he's about to run and he's straining to look at the player as if to keep an eye on where he is. Throughout the run that follows the NPC should continue to look behind him from time to time to check if the player is following.
Slightly alternative second pose stressing the wanting to keep an eye on the threat. Could easily lead into the second reaction frame above...
Facial expression practice
Main influence for trying to get the hang of facial expressions is this tutorial which i printed out a fair while back to have as a poster for ever and ever... i'll be paying closer attention to it when i practice.